Perrine2

A = (2, 3)
B = (4, 3)
poly1, a, b, c, d, C, D = Polygon(A, B, 4)
e = Ray(D, A)
f = Circle(A, c)
g = Circle(C, c)
E = Point(e)
h = Segment(A, E)
k = Circle(C, h)
F = Intersect(k, c, 1)
G = Intersect(f, e, 2)
i = Line(F, E)
I = Intersect(a, i)
poly2, h_1, a_1, e_1 = Polygon(A, E, I)
text1: "L'aire du triangle AIE est de" + poly2